| VERY IMPORTANT - STICKY THIS PLEASE | |
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Grendela
Posts : 203 Join date : 2009-02-25
| Subject: VERY IMPORTANT - STICKY THIS PLEASE Thu Mar 26, 2009 10:09 pm | |
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Grendela
Posts : 203 Join date : 2009-02-25
| Subject: Re: VERY IMPORTANT - STICKY THIS PLEASE Thu Mar 26, 2009 10:14 pm | |
| Ok let's go over some basics on this fight:
1) The debuff appears in the upper right corner of your screen. Just leave the guild now if you can't see the charges. DO NOT LOOK A FUCKIN PLAYERS. YOU WILL JUST TURDED ON.
2) Stand in front of Thaddius when we land. Too many players have downs and have the reaction time of Tormen.
3) PASS ON THE RIGHT. PASS ON THE RIGHT. Do not run in the middle. PASS ON THE RIGHT.
4) Stop casting when he starts the charge. DO NOT KEEP DPSING TO FINISH YOUR CYCLE. Fuck your dps. STOP CASTING.
5) POSITIVE RIGHT
6) NEGATIVE LEFT
7) Leave the guild if this is too hard. Basically, you have downs if you die on this boss. (Unless you are doing a dramatic re-enactment of someone's death on Thaddius to demonstrate how dumb they are) | |
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Grendela
Posts : 203 Join date : 2009-02-25
| Subject: Re: VERY IMPORTANT - STICKY THIS PLEASE Thu Mar 26, 2009 10:19 pm | |
| Thaddius is the fourth and final boss of the Construct Quarter in Naxxramas.
The encounter begins with splitting the raid in two to engage Feugen and Stalagg. If they leave their platforms (or are even just pulled too close to the ramp up to their platforms) the entire raid will be hit by unhealable massive nature damage from the Tesla coils in the room. They have 2,100,000 HP each. If they are not killed within 5 seconds of each other they will resurrect each other with full health.
Feugen
Hits for about 4,500 on plate.
* Static Field:
Does 3,500 Nature damage every 3 seconds to everyone within 60 yards.
* Magnetic Pull:
Pulls Stalagg's tank to Feugen every 30 seconds and switches their threat.
Stalagg
Hits for about 6,000 on plate.
* Power Surge:
Increases Stalagg's melee haste by 200% for 10 seconds.
* Magnetic Pull: Pulls Feugen's tank to Stalagg every 30 seconds and switches their threat.
Thaddius
After Feugen and Stalagg are slain the raid has 15 seconds to jump to Thaddius' platform before Thaddius becomes active. Thaddius has approximately 30,400,000 hit points.
* Chain Lightning:
Hits 5 random players for 6938 to 8062 Nature damage. Cast every ~15 seconds.
* Polarity Shift:
Charges the entire raid either negatively or positively. Roughly half will be each. When standing on people with the same charge a 10% damage buff is gained per person. When standing on people with the opposite charge they will deal 4,500 damage after 5 seconds to each other. (If you are standing near a group of the opposite charge you will receive 4,500 damage multiplied by the amount of people.)
This damage buff is needed to have any hope of killing Thaddius before his berserk. Cast every 30 seconds.
* Ball Lightning:
If no one is in melee range of Thaddius he will ball lightning his primary aggro target for 17500 to 22500 Nature damage.
* Berserker Enrage - After six minutes in combat Thaddius will Berserker enrage, increasing all damage done by 1,000%. 30 m / (6x60) = 83,333 (83.3k) Raid DPS needed = ~ 3,333 (3.3k) per player to beat this timer. Assuming 3-4 tanks and 6-7 healers leaves 15 dps means dps needs to do 5.5k dps each. Due to the damage buff can assume +100% to +120% dmg ie: equivalent to average of 2.5k to 2.8k per player on other fights. | |
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Grendela
Posts : 203 Join date : 2009-02-25
| Subject: Re: VERY IMPORTANT - STICKY THIS PLEASE Thu Mar 26, 2009 10:20 pm | |
| Omg, hai I have downs. Can you explain the fight again? | |
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Grendela
Posts : 203 Join date : 2009-02-25
| Subject: Re: VERY IMPORTANT - STICKY THIS PLEASE Thu Mar 26, 2009 10:22 pm | |
| Well, basically here are the key points:
1) Pass on the right 2) Positive on the right 3) Negative on the left
I attempted to make it as simple as possible because there are people who have the intelligence of a 5 year old. | |
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Grendela
Posts : 203 Join date : 2009-02-25
| Subject: Re: VERY IMPORTANT - STICKY THIS PLEASE Thu Mar 26, 2009 10:25 pm | |
| Btw, please feel free to post here if you have downs and cannot live through this fight. We will know that you will be unable to do Ulduar, and Wombat can start looking for a replacement for you. | |
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ray
Posts : 69 Join date : 2009-02-25 Age : 37
| Subject: Re: VERY IMPORTANT - STICKY THIS PLEASE Fri Mar 27, 2009 12:59 am | |
| HE FINALLY SNAPPED RUN FOR THE HILLS
Also, you should have made his head a black and made it green, way to fail at frankensteins. | |
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blz
Posts : 169 Join date : 2009-02-25 Location : The Woodlands, Texas
| Subject: Re: VERY IMPORTANT - STICKY THIS PLEASE Fri Mar 27, 2009 3:55 am | |
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Balor
Posts : 89 Join date : 2009-02-26
| Subject: Re: VERY IMPORTANT - STICKY THIS PLEASE Fri Mar 27, 2009 6:08 am | |
| You should add a [Polarity Shift --| ] casting bar underneath his name. | |
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Rajax
Posts : 7 Join date : 2009-03-12
| Subject: Re: VERY IMPORTANT - STICKY THIS PLEASE Sun Mar 29, 2009 1:39 am | |
| What's a Thaddius? When you say negative... do you mean electrons? | |
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alteration
Posts : 44 Join date : 2009-02-26 Location : in the cow pasture with zylon
| Subject: Re: VERY IMPORTANT - STICKY THIS PLEASE Sun Mar 29, 2009 12:14 pm | |
| Fixed. | |
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| VERY IMPORTANT - STICKY THIS PLEASE | |
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